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Orbito
Strategia
10min
2-2
7+

Orbito

I giocatori cercano di allineare quattro biglie del proprio colore, ma a fine turno la pressione di un pulsante fa ruotare tutte le biglie presenti. Vince chi domina questo tabellone dinamico.

10m
2-2
7+
Track Movement
0 tornei
Dettagli
Miramix
Famiglia
20min
2-6
8+

Miramix

In Miramix, i giocatori creano un ecosistema marino 4x4 integrando carte ambiente e specie native. Gestendo minacce ambientali ed espandendo gli habitat, chi ottiene più punti diversità vince la partita

20m
2-6
8+
Set Collection Push your luck
0 tornei
Dettagli
Meadow
Strategia
60min
2-4
10+

Meadow

Meadow è un gioco di collezione carte a tema naturalistico. Posizionando segnalini percorso, i giocatori raccolgono specie e paesaggi, attivano azioni al falò e completano obiettivi per ottenere più punti

60m
2-4
10+
Hand Management Set Collection
0 tornei
Dettagli
Lama
Party
20min
2-6
8+

Lama

In Lama, i giocatori scartano carte in ordine numerico o si ritirano per evitare penalità. Chiuso il round, la mano residua assegna punti negativi; vince chi ha il punteggio più basso.

20m
2-6
8+
Hand Management Race
0 tornei
Dettagli
Koi
Strategia
45min
2-4
10+

Koi

Koi è un gioco strategico ispirato ai giardini giapponesi. I giocatori piazzano tessere 3D, gestiscono risorse e popolano il laghetto con carpe per completare obiettivi e accumulare punti vittoria.

45m
2-4
10+
Contracts Tile Placement
0 tornei
Dettagli
Is da wer?!
Famiglia
15min
2-4
5+

Is da wer?!

I giocatori deducono quali animali sono nascosti nei cespugli osservando i dischi colorati visibili. Afferrando le sagome corrette rivelano tessere figurate: chi ricompone per primo la propria immagine vince.

15m
2-4
5+
Race
0 tornei
Dettagli
Forest Shuffle
Strategia
60min
2-5
10+

Forest Shuffle

I giocatori pescano o giocano carte per creare un habitat di alberi e specie connesse. Al momento della terza carta inverno, il gioco termina e vince chi accumula più punti.

60m
2-5
10+
Hand Management Set Collection
0 tornei
Dettagli
Ghost Blitz
Party
20min
2-8
8+

Ghost Blitz

I giocatori competono contemporaneamente per afferrare l'oggetto corretto indicato dalle carte: quello con il colore giusto oppure l'unico elemento e colore del tutto assenti. Vince chi colleziona più carte a fine mazzo.

20m
2-8
8+
Race
0 tornei
Dettagli
Dungeons & Dragons: The Yawning Portal
Tematico
40min
2-4
12+

Dungeons & Dragons: The Yawning Portal

In Dungeons & Dragons: The Yawning Portal, il personale della locanda serve gli avventurieri affamati abbinando gettoni cibo agli ordini. Strategie sulle gemme, pozioni e obiettivi extra permettono di totalizzare più punti e vincere

40m
2-4
12+
Hand Management Contracts
0 tornei
Dettagli
MicroMacro: Crime City – All In
Deduction
45min
1-4
12+

MicroMacro: Crime City – All In

With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required. —description from the publisher

45m
1-4
12+
Cooperative Game Deduction Scenario / Mission / Campaign Game +2
0 tornei
Dettagli
Twilight Imperium: Third Edition
Civilization
240min
3-6
14+

Twilight Imperium: Third Edition

Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T. Petersen) has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers. TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from Puerto Rico to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of Catan, while the "Command" system cleverly improves on the 'oil' logistical mechanism of Attack! to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right. Part of the Twilight Imperium Series. Re-implements: Twilight Imperium: Second Edition Expanded by: Twilight Imperium: Third Edition – Shattered Empire Twilight Imperium: Third Edition – Shards of the Throne Re-implemented in: Twilight Imperium: Fourth Edition

240m
3-6
14+
Action Points Area-Impulse Dice Rolling +12
0 tornei
Dettagli
Trivial Pursuit: Book Lover's Edition
Party Game
60min
2-4
12+

Trivial Pursuit: Book Lover's Edition

Trivial Pursuit with a book theme. Categories are: Children's, Classics, Non-Fiction, Book Club, Authors, and Book Bag.

60m
2-4
12+
Roll / Spin and Move
0 tornei
Dettagli
Trivial Pursuit: Harry Potter
Fantasy
60min
2-6
12+

Trivial Pursuit: Harry Potter

Trivial Pursuit: World of Harry Potter This Trivial Pursuit bitesize edition contains 600 questions based on the Harry Potter films, some of which would challenge even the smartest of wizards! Test your trivia from the following topics: The Dark Arts, Hogwarts, Magical Spells & Potions, Magical Objects, Magical People and Animals & Magical Creatures. The handy game requires no board and can be carried around in its bite-size wedge case.

60m
2-6
12+
Dice Rolling
0 tornei
Dettagli
Small World of Warcraft
Fantasy
80min
2-5
8+

Small World of Warcraft

In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody. Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

80m
2-5
8+
Area Majority / Influence Area Movement Dice Rolling +4
0 tornei
Dettagli
Codenames: Deep Undercover
Card Game
15min
4-8
18+

Codenames: Deep Undercover

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames: Deep Undercover, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.

15m
4-8
18+
Communication Limits Memory Push Your Luck +1
0 tornei
Dettagli
Star Munchkin
Card Game
90min
3-6
10+

Star Munchkin

The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. Star Munchkin is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks), and it can be combined with any other Munchkin items. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The 2012 edition of Star Munchkin from Pegasus Spiele includes the first expansion, Star Munchkin 2: The Clown Wars. The same applies to Italian edition from Raven Distribution.

90m
3-6
10+
Dice Rolling Open Drafting Take That +2
0 tornei
Dettagli
Munchkin Morde!
Card Game
90min
3-6
10+

Munchkin Morde!

It's the World of Dorkness! The Munchkins are now vampires, werewolves and changelings. Bash through the haunted house and slay the monsters – the other monsters, that is. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Munchkin Bites! is a standalone game, which can be combined with other Munchkin games. With illustrations John Kovalic, you'll see Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery, so bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10... Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The Dutch first edition and German second edition include the first expansion for this game, Munchkin Bites! 2: Pants Macabre. The same applies to Italian edition.

90m
3-6
10+
Dice Rolling Trading Variable Player Powers
0 tornei
Dettagli
Munchkin dei Caraibi
Card Game
90min
3-6
10+

Munchkin dei Caraibi

Sail the Seven Seas. Plunder the treasure. Make your crew walk the plank. Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks! Plunder the seven seas as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent: British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all...level up! Munchkin Booty is a standalone card game that's compatible with the original Munchkin and other titles in the same universe of games. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The 2012 edition of Munchkin Booty from Pegasus Spiele includes the first expansion, Munchkin Booty 2: Jump the Shark.

90m
3-6
10+
Dice Rolling Take That Trading +1
0 tornei
Dettagli
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