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Munchkin: Cthulhu
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
Il Signore degli Anelli: Il Gioco di Carte
The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with up to three heroes of their choice and a deck of allies, events and attachments to support them. Each round, players send their heroes and allies to quest or to fight with enemies that engage them. However, as the heroes and allies exhaust after questing, defending, or attacking, the players' options are typically insufficient to deal with everything at once. Therefore, players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power, or to take down enemies while making no progress, not knowing what will come next. The core set contains three scenarios, twelve famous heroes from the works of J.R.R. Tolkien (including Aragorn, Legolas, Gimli, Denethor, and Éowyn), and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances of success and to explore new strategies. Additionally, The Lord of the Rings: The Card Game is a Living Card Game with over ten years of content, and much of its content has been re-released in the form of Campaign and Hero Expansions. Campaign Expansions contain new scenarios for players to embark upon, and Hero Expansions contain new heroes and new cards for players to use in their decks. (Older products include Deluxe Expansions, each containing two heroes, three quests and a medium-sized number of new player cards, and Adventure Packs, each containing one hero, one quest that continues the story started in a Deluxe Expansion and a small number of new player cards.) Although this game is set in Tolkien's Middle-earth, most scenarios in the game do not represent scenes from The Hobbit or The Lord of the Rings; rather, they are original scenes set in the 17 years between Bilbo's 111th birthday and Frodo's departure from the Shire, allowing players to create their own stories and adventures in Middle-earth. Scenarios from the game's Saga Expansions do follow the events of the books, and can be played not only individually but also together in sequence as a campaign, with lasting consequences from game to game arising from the players' actions and decisions.
Descent: The Well of Darkness
This is the first expansion for Descent. It includes new monsters (with figures), heroes, treasures, effects, scenarios, props, and more! It also features options for the Overlord player to customize his deck for each scenario. Deep in the bowels of the world, there lies a chasm that was sealed over a millennium ago. Within it lies a force of evil so great that, were it to be unleashed, it would plunge the world into a thousand years of darkness. Before you can face that challenge, however, you'll battle your way through dank tunnels, trapped temples, and even volcanoes to prove your worth. You'll face a host of new tricks, traps, and other lethal obstacles over the course of your quest, including scything blades, rolling boulders, and boiling hot lava. Descent: the Well of Darkness features six new heroes, tricky kobolds, bloodsucking ferrox, and unstoppable golems. Heroes will find more skill and treasures at their disposal, including six new relics and a new type of potion. The Overlord, on the other hand, gains the ability to customize his deck before every game, putting in devastating new trap, event, and spawn cards.
Catan: Big Box
Catan: Big Box contains the classic Catan board game, along with the expansion that allows up to six players to compete on the base game, the Frenemies scenario, the Helpers of Catan mini-expansion that gives each player a character with a bonus ability, the Mallorca scenario (printed on paper), and the Deutschland scenario (printed on game board, with the city landmarks also being included).
Catan Histories: Struggle for Rome
Catan Histories: Struggle for Rome is a new Settlers of Catan game. The game can be compared with the Settlers historical scenarios. On the board you have a fixed map that represents southern Europe. The players represent Germanic tribes that are marching on Rome. Each player has two armies that start in the northeastern corner of the board. These armies will move across the board, pillaging cities for resources. From the Box: The Romans rule over an enormous empire. It stretches from Great Britain to North Africa, from Spain across the Black Sea. But now, Rome holds its imperial breath. The empire is weak, and wild barbarian hordes from the vast eastern steppes surge across the frontier. You are the ruler of one of those barbarian hordes, pouring into the rich and decadent West. Fast horsemen and dangerous warriors - lured by the rich Roman cities ready for plunder - follow your every command. Your noble tribe is strong, but rival princes stand in your way! Are you wily enough to outmaneuver them? Can you find a swifter way to your rich goals? Can you concentrate your savage forces at the crucial moment? Can you outpace the other princes as you pillage city after city? But before your warriors grow weary of wandering, will you have enough wealth from plundering to found your own kingdom? Your fate is in your hands: civilization is ripe for conquest! Will you forge a mighty new kingdom? Or disappear into the vortex of history? Will you be the one to inherit the storied glory of Rome? Contents: 1 game board, 40 plunder counters, 90 cards, 40 gold coins, 4 turn overview cards, 2 dice, 1 legionnaire, rulebook, over 100 miniature plastic figures.
Blood Rage: Gods of Ásgard
The Gods of Ásgard expansion: Only two gods will be part of each game session. Randomly draw two god cards and place them next to the board so all players can see their powers. At the end of the initial setup, shuffle the Ragnarök tokens that are not on the board or on the Age Track and draw two of them. Look at the names of the two provinces listed on the tokens and place one god figure in each of them (these Ragnarök tokens are then put aside). Each god's ability is always in effect, changing the rules of the province they're in. The rest of the provinces are not affected. After a player attempts to pillage a province containing a god figure, whether he succeeds in the pillaging or not, he must then move the god to a different unpillaged province that does not contain a god figure. So the two gods can never occupy the same province, and they never go to a pillaged or destroyed province. At the beginning of the 2nd and 3rd Ages, the two gods are again placed in random provinces, determined by drawing 2 unused Ragnarök tokens. The combination of the two gods used in each game creates a unique texture to that session. They affect draft choices and influence the flow of the battles. Will you try to benefit from a god's power again and again by moving him where you want and always pillaging his province? Or will you do your best to neutralize him by pillaging around his province? Perhaps you'll want to attempt a hopeless pillage on his province just to move him onto another province where he will hinder another player's plans. They add a whole new layer to the game, without adding hardly any complexity to the rules. The miniatures each come with a tarot-sized God card.
Blood Rage: 5th Player Expansion
The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases. This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces.
Black Rose Wars: Duel – Lex
In a Templar stronghold, hidden in the Germanic moors, lies the power of the Black Rose. Its catacombs house the mortal remains of the powerful and feared Ulrich, yet he is now no longer dormant. Many have tried to seize the secrets of his power, but so far, all have failed. Now it is the turn of Bartholomäus, who aspires to become Master of Lex, a new school devoted to the occult, born in the heart of the Black Forest and spreading rapidly throughout the Holy Roman Empire. Duel - Lex will take you into a magical world of forbidden spells and deadly evocations, where every ten years, different mages compete to decide who will be the next Grand Magister. Duel - Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold, choosing and planning spells and actions from a common deck and managing their own evocations and resources. Duel - Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth! —description from the publisher
Black Rose Wars: Rebirth
Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion. Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight! Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.
Black Rose Wars: Inferno
The agonizing and acute screams echo through the halls, while other poor souls echo from everywhere. Welcome to the VIII circle, the one run by Malebranche. This circle is divided into several bolge, each one dedicated to a human sin. In the Inferno expansion you will find a total of 18 miniatures and much more! —description from the publisher
Black Rose Wars: Hidden Thorns
Marco and Geneve, two new mages, make their debut in Hidden Thorns, vastly increasing the choice of characters in the game. Marco, of Molisan origins, is specialized in the School of Illusion, while Geneve, from Paris, masters the spells of the School of Conspiracy. The new mages are represented by two beautiful miniatures, and the box contains all the game components needed to play them. With Hidden Thorns, you can expand the battles fought within the Black Rose Lodge. Increase the maximum number of players in a Black Rose Wars game to six, or extend your choice of characters with these new mages.
Black Rose Wars: Crono Expansion
Crono is a construct from many eras ago and is the keeper of the Black Rose Lodge in Prague. Over the years he has often been mistaken for a Titan or giant, but few have lived long enough to tell the story of their encounter with him. Crono is nourished by the vital energy of his victims. He is unable to synthesize the energy he needs on his own, so he sucks it out of his prey. In fact, it isn’t uncommon to see a dying body hanging off his flesh... before meeting its own tragic end. The legendary scenario to which Crono is linked takes place inside the Black Rose Lodge in Prague where the “Lodge’s Vendetta” room is found, replacing certain game boards in the core box. Mages brave enough to venture into this legendary encounter will have the possibility to use one of the 4 activation tokens of Crono’s room once they enter.... at their own risk and peril.
BANG! La Pallottola!
BANG! The Bullet! is the deluxe version of BANG! and its expansions. Coming in a deluxe bullet-'box' it contains: - BANG! - Third Edition with reworked cards and rules - Dodge City - Second Edition with reworked cards and characters - High Noon - Second Edition - High Noon II (A Fistful Of Cards) - Second Edition - Two new exclusive High Noon cards - "New Identity" and "Handcuffs" - Three new characters - Uncle Will, Johnny Kisch, and Claus "The Saint" - Two blank cards - One silver sheriff badge Released: Essen 2007. BANG! The Bullet 2nd Edition: - BANG! 4th edition (no player mats or bullet tokens) - Dodge City 3rd edition - High Noon 2nd Edition - A Fistful Of Cards 2nd Edition - Two Exclusive High Noon cards - "New Identity" and "Handcuffs" - Three new characters - Uncle Will, Johnny Kisch, and Claus "The Saint" - Two blank cards - One silver sheriff badge Reprinted in June 2009
Bomb Busters
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late? In Bomb Busters, there is a set of 48 normal wire cards numbered 1-12 (4 of each value) with some yellow and red wire cards. These are dealt out. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up! Players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed! But if the bomb goes off - Try again! With 66 missions, there will be: => 66 different ways to play depending on your moods (in order, by level of difficulty, favorite configuration) => 66 challenges to play over and over (even if you already blew your top!) => Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)
Toy Battle
On land, on sea, in clouds, and even in space, battles are breaking out between toys. Your troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent. On your turn in Toy Battle, you either draw two toy troops or place a troop on the board and apply its effect. When you place a troop, you can place it on an empty base, a base that you control, a base that the enemy controls with a lower-valued troop than the one you're placing, or the enemy's headquarters; however, in all cases you must place on a location that has a continuous path to your own headquarters through bases that you occupy, that is, that have your troop on top. If you occupy bases that form a continuous path around a region, you claim the medals within this region. (You don't lose these medals if the enemy later occupies one of these bases.) The game ends as soon as you occupy your opponent's headquarters or win the required number of medals based on the current game board. If a player cannot draw or place a troop, the game ends, and whoever has the most medals wins. —description from the publisher
Takoyaki
Osaka is a vibrant city! The streets are full of tourists who all fancy tasting the local speciality, takoyaki. There’s no time to lose! Let’s fire up the grills to roll the dough balls real quick. Our hungry customers are waiting! Takoyaki involves both logic and dexterity. It takes less than 3 minutes to set up and explain the rules of the game! HOW TO PLAY: Uncover an order card. Roll the dough balls on the grill so they match the pattern on the card. Done? Hit the card and score a point.
Il Camaleonte
A bluffing deduction game for everyone. Each round involves two missions, depending on whether you’re the Chameleon or not. Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word. Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word. At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.) Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
Su Una Scala da 1 a T-Rex
From the creators of Exploding Kittens and Wolfgang Warsch (The Mind) comes a brand new family-friendly party game for people who are bad at charades Perform ridiculous and hilarious actions at different intensities Win points by matching your intensity with another player Includes 139 cards and 58 tokens 5 minutes to learn, 15 minutes to play, 2 - 8 players —description from the publisher
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