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Dwellings of Eldervale
Economic
150min
1-5
14+

Dwellings of Eldervale

Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental powers. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players. In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale. —description from the publisher Link to Unofficial FAQ

150m
1-5
14+
Action Retrieval Area Majority / Influence Chaining +16
0 tornei
Dettagli
Dungeon Drop
Adventure
20min
1-4
8+

Dungeon Drop

Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight... ...it's time to drop into the dungeon! Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game, cubes of varying colors, which represent both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you! —description from the publisher

20m
1-4
8+
Enclosure Flicking Modular Board +6
0 tornei
Dettagli
Dungeons, Dice & Danger
Fantasy
60min
1-4
12+

Dungeons, Dice & Danger

Gather your courage, pack your sword, and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons, Dice, & Danger, you explore deep, dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend? —description from the publisher

60m
1-4
12+
Dice Rolling Paper-and-Pencil
0 tornei
Dettagli
Drizzit: il gioco di carte
Card Game
20min
1-5
8+

Drizzit: il gioco di carte

Based on the characters of the popular fantasy/humorous webcomic Drizzit, this is a cooperative card game in which the players will have to defeat three Boss monsters after many dangerous traps and odd enemies. Taking turns, the players must draw Adventure cards and face them: they could be Events, Traps or Enemies. Traps and Events are immediately resolved, while Enemies must be fought by rolling the die and using Powers or Objects. Each resolved Trap or Enemy goes to compose the Path, at the end of which there is the Boss monster. To win the game you must defeat 3 Boss monsters. On the cards there are many jokes and funny situations.

20m
1-5
8+
Campaign / Battle Card Driven Dice Rolling
0 tornei
Dettagli
Dragon Pets
Animals
35min
2-4
8+

Dragon Pets

Nobody said being a dragon breeder was easy…and the competition is heating up! You have two fine specimens to start with. All you need to do is send your Dragon Seekers out into the forest to find a suitable match. But there are other breeders trying to grab the best dragons before you can: The 1783rd annual dragon breeding competition is about to begin. Can you outwit your rivals and claim the title of Supreme Dragon Breeder? You begin Dragon Pets with two dragons in search of mates. You must send your Dragon Seekers into the forest to collect more dragons, forming mating pairs. Each pair you collect will award you gold coins. The player with the most coins at the end of the game wins!

35m
2-4
8+
Grid Movement Set Collection
0 tornei
Dettagli
Dogs of War
Abstract Strategy
75min
3-5
14+

Dogs of War

A Game of Shifting Allegiances for 3 to 5 Players This is a fractured and wretched realm. Six once-great Houses can hardly stand, yet are at each other’s throats. Their armies decimated, they turn to you - the Dogs of War - to break their stalemate in exchange for fame and fortune. You and your most treacherous friends will compete, each wielding a unique and powerful advantage over the others. You will raise armies to do these rulers’ dirty works, fight their endless wars, and win at any cost. Allegiances - only as deep as your pockets are lined. Every turn a single play might sway an entire battlefield to victory, acquire new armies, tactics, and gold, turn a hard-won skirmish into a crushing defeat, or hollowly divert attention from your true motives. At the end of three long years of bloodshed, only the Dog of War most steeped in battlefield trophies and influence with the prevailing Houses will stand victorious. A curse shall light upon the limbs of men. Domestic fury and fierce civil strife Shall cumber all the parts of Italy. Blood and destruction shall be so in use, And dreadful objects so familiar, That mothers shall but smile when they behold Their infants quartered with the hands of war, All pity choked with custom of fell deeds, And Caesar’s spirit, ranging for revenge, With Ate by his side come hot from hell, Shall in these confines with a monarch’s voice Cry “Havoc!” and let slip the dogs of war, That this foul deed shall smell above the earth With carrion men, groaning for burial. -Act 3, Scene 1 of William Shakespeare’s Julius Caesar During three rounds, battles between six “noble” Houses take place. Each player controls a Dog of War, choosing which House to support at each moment by sending their Captains leading Soldier Companies into battle. As a House emerges victorious from battle, it becomes more valuable for the players who have influence with it. There are many paths to victory for the Dogs of War. While earning influence with the prominent Houses is key, victory may also be achieved by defeating your opponents in battle and earning bountiful rewards and riches. Now, Cry 'Havoc!', and let slip the Dogs of War.

75m
3-5
14+
Area Majority / Influence Hand Management Tug of War +2
0 tornei
Dettagli
Dobble
Card Game
15min
2-8
6+

Dobble

Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3

15m
2-8
6+
Hot Potato Pattern Recognition Speed Matching
0 tornei
Dettagli
Diplomacy
Bluffing
360min
2-7
12+

Diplomacy

Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years. The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers. Avalon Hill Complexity rating - 3 Re-implemented by: Colonial Diplomacy Diplomacy: Classical Variant Diplomacy: Hundred Variant

360m
2-7
12+
Area Majority / Influence Area Movement Negotiation +4
0 tornei
Dettagli
Dinoland
Adventure
60min
2-4
10+

Dinoland

After the success of "Atmosfear", Clementoni commissioned this game asking for the presence of a VHS tape and published it just in time for the exit of "Jurassic Park" in Italian cinemas. Each player leads an expedition on an island that is going to be destroyed soon by a volcanic explosion, to save dinosaurs with their eggs, fossils and cubs. Everything happening is determined by the videotape: Professor Darmin is at the screen of your tv as if he was at his spaceship window. The succession of events is known, after a few games: but the trick is that what the professor describes happens in the same area where the spaceship pawn is at the moment, so the strategy is to get near to it (or to move it in the most advantageous spot). The game sold about 32.000 copies in the first year. Authors are Andrea Angiolino, Fabrizio Casa, Luca Giuliano, Massimo Casa, Stefano Giusti and Marco Bardella of the C.UnS.A., or Cooperativa Un Sacco Alternativa: a Roman group of designers. When the game went into print, the publisher cut the names to three since he thought they were too many and erased the name of the team because a company could not be considered an author under its standards.

60m
2-4
10+
Pick-up and Deliver Roll / Spin and Move
0 tornei
Dettagli
Decktective: Rose rosso sangue
Card Game
60min
1-6
12+

Decktective: Rose rosso sangue

The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York, just arrived, makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch, an astrology manual, the winning ticket of a horse race. Can you put the evidences together to solve the mystery? Decktective: Bloody-red roses is a co-operative investigation game, featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information, discard cards that they think will lead them the wrong way, discuss the clues they find with the other players, make hypotheses and deductions to find the solution! At the end of the game, players must answer several questions: Each correct answer is worth points. The more points they get, the better their outcome. On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive. —description from the publisher

60m
1-6
12+
Cooperative Game Deduction Hand Management +2
0 tornei
Dettagli
Deckscape: Heist in Venice
Card Game
90min
1-6
12+

Deckscape: Heist in Venice

Deckscape: Heist in Venice is the third title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible. In Deckscape: Heist in Venice you are professional thieves, now retired, but a mysterious missive forces you to reunite the old gang. The mission: sneak into the oldest casino in the world, in Venice, and steal a 1 billion euro chip! Each of you has specific skills and abilities, and if you stick to the plan everything will be fine. Although, yours is a risky job, and an unexpected event could compromise the whole mission... Can you overcome the intricate security systems of the casino and then run away with the loot? —description from the publisher

90m
1-6
12+
Cooperative Game Memory Variable Player Powers
0 tornei
Dettagli
Deckscape: Behind the Curtain
Card Game
60min
1-6
12+

Deckscape: Behind the Curtain

Deckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is "trapped" inside a room full of puzzles and odd items. The goal of the game is to solve puzzles, understand the plot of the story, and make intelligent use of the items provided in order to exit from the room as quickly as possible.

60m
1-6
12+
Cooperative Game Real-Time
0 tornei
Dettagli
Darwin's Journey
Exploration
120min
1-4
14+

Darwin's Journey

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

120m
1-4
14+
Contracts Ownership Pick-up and Deliver +7
0 tornei
Dettagli
Darkest Dungeon: The Board Game
Exploration
120min
1-4
14+

Darkest Dungeon: The Board Game

“Ruin has come to our family.” In this adaptation of Red Hook’s Darkest Dungeon video game, you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead, foul beasts and eldritch abominations. And, finally, either at death’s door or at your wit’s end, you will have to uproot evil itself from the darkest dungeon. Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined, adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur, but is not the worst fate: heroes can be driven mad and beyond help! The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself, players will undertake 3 missions per threat level and vanquish the boss. Then, they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious, if they dispatch the source of evil that plagues the land. For each hero, select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room, pick the most suitable stance to best resolve the conflict! Then, on each turn, a player chooses two of the available actions of moving, interacting with the environment, changing their stance or using a skill (if eligible for their current stance). Triumph over encounters, resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions, spend your time in the hamlet, visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.

120m
1-4
14+
Area Movement Cooperative Game Critical Hits and Failures +10
0 tornei
Dettagli
D.E.I.: Divide et Impera – The Citadel
Expansion for Base-game
90min
2-4
14+

D.E.I.: Divide et Impera – The Citadel

The Citadel is one of the powerful cores for the Purebreds: secrets that the population doesn’t need to know are in there. Is now the time to reveal all the truths? Freedom cannot wait! Are you ready to challenge the Purebreds’ Power? With The Citadel Expansion, you can play your D.E.I. games in a new mode: The Citadel! It also adds four alternative Leaders to the Base game Factions, plus one Leader and one Drone to the Purebreds faction (included in the Kickstarter Exclusive Old London Expansion). —description from the publisher

90m
2-4
14+
Area Majority / Influence Area Movement Three Dimensional Movement +3
0 tornei
Dettagli
D.E.I.: Divide et Impera – Cash & Rad
Expansion for Base-game
120min
2-6
14+

D.E.I.: Divide et Impera – Cash & Rad

With Cash & Rad expansion, you can play your D.E.I. games with up to 6 players; in the box, you will also find two new factions: the smart Camdens (experienced traders), and the hazardous Rads (radioactive and lethal). You’ll use these factions with no restrictions in a D.E.I. game, with any number of players. Last but not least, the new “Information Market” will be available for all your games: it will substitute one of the Outpost markets in D.E.I. base game. —description from the publisher

120m
2-6
14+
Area Majority / Influence Area Movement End Game Bonuses +4
0 tornei
Dettagli
D.E.I.: Разделяй и властвуй
Economic
90min
2-4
14+

D.E.I.: Разделяй и властвуй

D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age. The cities of the future, from the crucible of civilization, have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London, bands of survivors use their abilities to explore and plunder the scarce resources that are left, to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology, the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels, they manage the bands of survivors, helping them in their research or putting them in competition, so that they cannot ally and threaten their domains. In D.E.I. each player will control one of the four bands of Survivors, and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels, between the streets and on the roofs of the old buildings, to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells. Each faction will start with 8 cards, a Hero and few Explorers, but during the game it will be possible to acquire new action cards from London black markets, building new structures such as bridges and elevators, and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them. The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets, and therefore, the fighting will be inevitable. Also, during the games, the players will have to solve missions of increasing difficulty, which will grow their victory points. The survivors' gang that earns the most victory points, satisfying the Pure Caste, wins the game. —description from the publisher

90m
2-4
14+
Area Majority / Influence Area Movement End Game Bonuses +4
0 tornei
Dettagli
Cytosis: A Cell Biology Board Game
Economic
90min
2-5
10+

Cytosis: A Cell Biology Board Game

Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!

90m
2-5
10+
Set Collection Worker Placement
0 tornei
Dettagli
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