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Creatures of the Night
When a former classmate bursts into your office frantically asking you to help find her missing daughter, Elizabeth, you have a hard time saying no. The only catch-you will have to go to New Orleans in order to track Elizabeth down. According to her mother, Elizabeth has become heavily involved with the vampire subculture in the Big Easy. Her mother believes she disappeared as a result of that involvement. You've heard that there are people who dress and act like they are actual vampires, but your knowledge on the subject doesn't go much further than that. This definitely sounds like a mystery you can sink your teeth...or... fangs into. So, grab a crucifix, head to NOLA, and walk among the Creatures of the Night. As with all Deadbolt Mystery Society games, you step into the role of the detective. Examining the evidence provided, visiting different locations and using the password protected QR mechanic to uncover the truth. Players win once they catch the killer, find what's missing or whatever else is needed to solve the case at hand. —description from the publisher
Cranium
Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In - Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed. - Data Head : A variety of trivia questions. - Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords. - Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue. Cranium has elements similar to those of Pictionary, Charades, Trivial Pursuit: Genus Edition, Celebrities, Huggermugger, Claymania, etc. Expanded by: Cranium Booster Box 1 Cranium Booster Box 2 Cranium New York Booster Pack
Covalence: A Molecule Building Game
In Covalence, players work together to accurately reconstruct a number of secret organic compounds. One player takes on the role of the “Knower” who has knowledge of the secret compounds, while all other players, “Builders”, must deduce what these secret compounds are, based upon clues given to them by the Knower. All Builders must cooperatively utilize a limited number of clues available in order construct their compounds before the clues run out!
Cortex + Challenge
Cortex + Challenge tests up to 2-6 players’ memory, cognition, and sensory perception. It even includes texture cards that are used during "touch challenges" in which players must guess what they are feeling, adding a unique element that is often neglected in games. Winning challenges allows players to add pieces to their brain 3D puzzle which they must complete before their opponents in order to win the game. This game contains 170 new cards, including 9 new challenges and can be mixed with cortex 1, cortex 2, and/ cortex 3
Consiglio dei 4
The Empire, formed by three Kingdoms, lives in an era of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. The players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three Kingdoms. Whoever takes more permits, while also opening their Emporium in the best place, will be the most famous merchant and will win the game. But pay attention to the Emperor! He can be your ally and allow you to build without permits! On a turn, a player can perform different actions: - The main action is to corrupt a council, which is represented by a slide with four pawns representing four nobles. By corrupting the three councilors of the three Kingdoms, the player gets permit cards that give various instant and endgame benefits, and the possibility to build an Emporium in a specific city. - Another action is to play a permission card to build an Emporium. Each Emporium earns the player the special benefits of the space where it's built, but also activates all connected emporiums in a chain effect. - Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards. - Players can change the composition of a council. There are many different ways to earn points: - Build a connected Emporium in the cities that award points. - Build your emporium in all the cities of an area of the board: the faster you complete the area, the more points you earn. - Move up on the nobility’s track. Obtain permits that give points. Moreover, the board is modular and has eight possible combinations.
Clue Conspiracy
As a guest at the luxe Black Adder Resort, you discover that someone (maybe even you!) wants to murder its manager, Mr. Coral. A series of deadly traps have been planted all over the resort — and someone is armed! Now you must solve the ultimate mystery: Who can you trust? In Clue Conspiracy, players play as Clue characters and take on secret roles on opposing teams: Friends vs. the Conspiracy. The Friends work to save Mr. Coral and uncover the Who, Where, and What of the Conspiracy's secret Plot. The Conspiracy tries to secretly sabotage the Friends and carry out Mr. Coral's murder at a specific location and with a specific weapon. Both teams will also find clues to share — or not! Which side will succeed? The Conspiracy wins by pulling off the murder plot at a specific location or by secretly sabotaging the Friends and setting off traps. The Friends win by disarming all the traps, or if that fails, solving the Who, Where, and What of the secret plot.
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide. —description from the publisher A webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).
C'era Una Volta
Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card. The second edition, published in 1995, features an expanded card set. The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet. Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards) See Also Dark Cults The Secret Adventures of The Old Hellfire Club
Candy Crush DUEL: Pocket Edition
Candy Crush DUEL the pocket edition is the smaller and easier version of the usual Candy Crush DUEL. 2 players battle each other by rolling dice and selecting candy to place on a grid. By creating the correct combinations, players score points. When the grid is full or there are no candy's left to place, the player with the most points wins. —description from the publisher
Brew
Bring balance back to the forest! Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance. In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake. Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better! —description from the publisher
Blitz und Donner
Players are opposing gods from Greek mythology, Hera and Zeus, bent on destroying each other because each kidnapped the other's favorite mortal. Players lay out cards in opposite three-column, four-row matrices. Cards on the leading edges of the opposing columns can be used to attack, which means the combat value of the cards are compared and the loser is destroyed. However, cards are played facedown until they're engaged, adding an element of bluff and doubt to the game. Each turn, players have as many actions as they have columns, and actions can be used to attack, draw cards, or play special action cards. To win, you need to reduce the other player to zero columns, capture their hostage card from their hand, or make sure your opponent cannot use all of their actions during their turn. Hera & Zeus is part of the Kosmos two-player series.
Bibidi Bobidi Brew
This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards!" A simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set. Then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before. Ages 9 and up, a 2 on the Alea scale. Witch's Brew: The 6th Player & The Amulets & The Magical Abilities, contained in the Treasure Chest, adds 3 expansions: The 1st expansion adds cards for a 6th player, as well as raven tokens to signal the game's end. The 2nd expansion adds amulets to increase the excitement in 3-player games. The 3rd expansion adds 17 magical ability cards to make certain roles particularly attractive.
Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles. This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds. —description from the publisher
Bears vs Babies
Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies. The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.
Axis & Allies: Europe 1940
Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35 inches wide by 32 inches high (89 x 81 cm). This game is designed to be joined with Axis & Allies: Pacific 1940 to create a six-player game on a map measuring 70 inches wide by 32 inches high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis & Allies Global 1940. Integrates with: Axis & Allies: Pacific 1940
Ashes Reborn: Rise of the Phoenixborn
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again. But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes. Ashes Reborn: Rise of the Phoenixborn, released in 2021, features the same Phoenixborn as in the original Ashes with the same cards, but some cards have been modified to balance them. (Publisher Plaid Hat Games estimates that about 30% of all cards across all expansions are being modified.) The rules have undergone a few changes as well, mostly to clarify powers. The Ashes Reborn 1.5 Upgrade Kit contains more than 350+ updated Ashes cards, along with an updated rulebook, allowing players to move from the original game to the new 1.5 rules.
Apollo XIII
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission! To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their actions, or you will not finish the mission! Of course, if you want an even bigger challenge, you can try the optional "competitive mode" to see who is the best mission coordinator!
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