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La Famiglia
The Boss wants to nominate an heir for his empire and he has to choose among his four Campofamiglia. Maybe it's going to be you, but first you'll have to take out your brothers. Shootings, cops and bribes: you'll have to handle your resources with care to obtain the respect that a New York underworld Boss needs! La Famiglia is a game with high player interaction in which you'll have to carefully manage your hand to use each card's power to the max. Each turn you'll play exactly one card, representing a gangster that you want to add to your den, using a mechanic of interlocking card colours. You'll use its effect to gain respect points or to damage your opponent's dens, but be careful: each card played will attract the attention of the police, that will eventually raid you. Create the best gangster den before your opponents, make some friends at the table and be prepared to betray them to win.
Kitsu
A game is 1v1 or in teams of 2v2 or 3v3. The Kitsune are divided into 2 clans : Zenko (blue cards) and Yako (orange cards). You are assigned one clan at the beginning of the game but you will have to play with your clan's cards and the ones of the opposing clan to win. A round is a series of tricks. At the end of each trick, compare the total value of the orange Kitsu cards against the blue Kitsu cards. The clan with the higher value advances its Kistune marker on the Wisdom track by the difference between the orange Kitsu cards and the blue Kitsu cards total value. If this difference is higher than 4, the team who lost the trick gets a Power token. A round is over when a clan has brought its Kitsune marker on the absolute wisdom space. When a clan has won 2 rounds, the game ends. You will have to count on the special cards that spice things up, on the changes of strategy because of the timing and on the power tokens to win the game.
Kepler-3042
The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore, and eventually colonize, have been known for centuries, and the nations of Earth finally have the technological level to reach them, thus beginning an unarmed competition that in the end the whole of humanity will win. Kepler-3042 is a resource management game in which you have to explore, colonize, exploit, and terraform the planets of the Milky Way using the available technologies. In each round, you must choose which action to perform and which bonus to activate, managing your supplies of matter, energy, and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter, energy, and antimatter that they can produce or spend during the game. In each round, they can decide to burn forever one or more resources to perform powerful actions, thereby allowing them to follow different strategies.
K2: Big Box
K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit... Now your team stands in its shadow, ready to climb for fame and glory. K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team. You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers. K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike. The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter). —description from the publisher for K2 K2 Big Box contains K2, the expansions K2: Broad Peak and K2: Lhotse, and the promo K2: The Avalanche.
Iwari: The Storm
Two storm metal coins with rules to use them as a small expansion bound to the territory connection and the vulnerability of climate change.
Iwari: Deluxe Edition
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert. Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them. Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions: 1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory. 2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories. During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board). Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes. Additional content in Deluxe Edition: 1 Double-sided game board: "The Forgotten Islands" and "The Void" 2 New maps: "The Uncharted Paths" and "The Long Road" 8 Plastic void totems 21 Silkscreen printing wooden void ruins 12 Void cards Solo mode rules (separate rulebook) 10 Double-sided solo mode tokens 4 Mountains Co-op Rules 16 Expedition cards 1 Feat: Courage The Eagle pawn to use for the Feats: "Complacency" and "Worship" 2 Icebergs
Iwari
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert. Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them. Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions: 1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory. 2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories. During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board). Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.
It's a Bomb!
“Bomb detected at the forty-seventh floor. Repeat: bomb detected at the forty-seventh floor of NeoMed Corp. Requesting immediate intervention.” It's a Bomb! is an asymmetric cooperative game of logic and deduction in which 2 to 5 players will try to defuse a bomb. Together with your team you'll have to analyze the bomb's circuit and understand how it works to deactivate it. At the same time the chief of operations will provide support from command center, making use of various experts. The game includes many scenarios (all replayable many times) of increasing difficulty to give you a new and unique experience every time you play. The game system resembles games like Mastermind or Wordle but on a grid rather than linear. In order to cut the correct cables, it will be necessary to reason crossing the information obtained on rows and columns of the bomb scheme, combined with the unique abilities skills of the corporation's consultants and the scenario special rules.
Investigation Express
Enquêtes Express is a cooperative investigation game that is accessible, fast and fun! During an investigation, each player is only allowed to consult a part of the clues. It is only by sharing and cross-checking their information that the players can unravel the case together. —description from the publisher (translated) Enquêtes Express est un jeu d'investigation coopératif à la fois accessible, rapide et fun ! Lors d'une enquête, chaque joueur n’est autorisé à consulter qu’une partie des indices. C’est donc uniquement en partageant et en recoupant toutes leurs infos que les joueurs peuvent ensemble démêler l’intrigue. —description from the publisher
Home Staging
In Home Staging, players represent interior design companies that have been asked to fill rooms with furniture. Each player has a floor plan of the rooms. On the table are sets of cards for each room, with each card showing one piece of furniture. Players take turns flipping over one of the cards and choosing one of the shapes shown on the backside of the card, then all players have to draw that piece of furniture into their plan, making sure enough space remains for walls, doors, and a corridor that connects the rooms. Also, each piece of furniture must be reachable from the door. To ensure this, the furniture shapes also show empty fields that must be adjacent to the furniture. To be able to fit all of the furniture into the rooms, players must overlap the empty fields efficiently. When all cards have been flipped, players score depending on how much of the furniture they were able to place. The scenario booklet contains several small campaigns with 25 scenarios in all, with varying levels of difficulty.
Heredity: The Book of Swan
Heredity: Book of Swan is a co-operative, narrative game in which you play a family in a post-apocalyptic world in a campaign structured in five chapters, for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max, Last of Us, The Walking Dead, etc. All will be revealed as you play! The five chapters of the campaign are grouped into five adventure packs including everything you need to play: terrain that forms the game board, characters to interact with, objects, narrative cards, etc. Some cards describe what is seen, found, and met; symbols indicate how each card is used. Depending on your actions and events in the scenario, you can turn over these cards and change the playing field, situation, objects, and characters as you advance through the story in your adventure. No matter the player count, four player characters are controlled by the players, while Swan, the youngest member of the family, is a non-playable character. Each character has three action tokens, and you collectively decide in which order to use them to make your characters act out the story you're telling. (Some actions may or must be done by multiple characters at once for maximum effect.) By using the tokens on your character's cards (head, torso, legs), you can talk to other characters, look around, move, fight, or get better items. Each card can also be combined with equipment cards, whose location is indicated using a system of matching symbols. Equipment gives you additional actions or helps you do things. You can switch equipment between games or create new items to use. If your character gets hurt, they can't perform certain actions. A "karma" deck is used during checks and combat and can potentially change the outcome of your actions. During the campaign, this deck transforms to match your choices and will influence your morale, actions, story evolution, and ending of the game. The game has no fixed order of moves. Instead players follow the "time line" of cards that controls the game's events. The scenarios are written, but your actions lead to cards moving along the timeline as you explore one part of a scenario or another. This makes it possible to create a deeply narrative game without the need for an app.
Harvest Island
At the intersection of northeastern and southeastern Asia exists a mysterious and peculiar island, it's called Formosa. Throughout this wonderful landscape, mountains, plains, and hills of all shapes and sizes exist under a subtropical environment that is especially optimal for growing fruits. In fact, fruits are available for harvest every season on this island and with the proper cultivation, delicious crops can be produced throughout the year. In Harvest Island, players take on the role of cultivators, sowing seeds in different types of fields under varying weather conditions in order to maximize their harvests. Using the knowledge gained from weather forecasting, players must harvest their crops at the proper time in order to become the best cultivator the land has ever seen!
Grove: 9 card solitaire game
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange, lemon and lime trees and a new 'wild card' element, glades. These open spaces without trees, combined with a new scoring mechanic, offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel, who can either help or hinder your fruit picking, as well as a wheelbarrow - useful if you manage to get an extra large haul. The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.
Grim Dance
The Mexican holiday Day of the Dead is the one time of the year that the veil between the world of the living and the world of the dead is the thinnest. At this carnival, all are welcome: take your neighbor’s hand (skeletal as it might be) and join the dance! Coordinate the dancers’ movements by revealing cards laid out in a circle and applying their effects. Create chain reactions by moving cards or removing them from the circle altogether in order to collect even more cards. But be careful and try to keep track of the symbols hidden on the back of cards: while some dancers might grant you a token of good luck, others could very well jinx you! Create a circle of face-down cards in the middle of the table, and choose a player to start. Then, each player takes turns revealing a card from the circle, applying its effect (optional), and resolving any chain reactions (if any). The turn then passes to the next player in a clockwise order. The game ends when there are no more cards left in the circle. Players then turn their cards face up and proceed to score. Each light skull is worth 1 victory point, while each dark skull is a penalty point. The player with the highest number of victory points wins! —description from the designer
Goryō
Goryō is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charged with hunting down a dreadful spirit of vengeance, the Goryō, played by the other player. The Goryō appears in the palace in the form of a cat, bound to a specific type of object. To get a revenge and win the game, the Goryō player must smash 5 objects in the palace’s rooms, without being defeated by the Samurai. To win, the Samurai must instead exorcise the spirit for good by finding out what type of object the Goryō is bound to, or by catching the spirit’s essence three times. Each round, both players alternate in asymmetrical turns: the Goryō plans the route to break a new object and mislead her opponent, placing movement cubes on a secret dry-erase board. Then the Samurai use their available actions to chase the Goryō along her path, moving the Samurai pawns on the map and using a special board to organize the catch. However exorcising a spirit isn’t a simple task at all...
Goddam Dilema
The goal of the game is to respond to a dilemma by accepting it - or not! Example: "You can choose the weather BUT as soon as you fart, your nose bleeds". The other players, to score points, will have to guess if you accept the dilemma or not. The mechanics are very simple and even if only one player will have to answer the question, all players play at the same time trying to guess what he will choose. Most of the time the mechanics call for surprises and debates, following the sometimes surprising revelations. —description from the publisher
Glen More II: Chronicles – Promo 3: What Lurks Beneath
A promotional chronicle included in the Kickstarter edition of the game which adds Nessie, the fabled Loch Ness Monster, to Glen More II: Chronicles. Nessie is placed on the main rondel and when players pass over her they must draw from a deck of cards and resolve the effect. This can range from trading items for points, gaining resources, reorganising coins in the market and so on.
Glen More II: Chronicles – Promo 2: Lowland Clans
This promo consists of 6 additional Clan Fields (with no text), depicting the Lowland clans, that may be added to the game and 2 additional Chronicles: Ol' Jamey's Single Cask Reserve and The Penny Mobs. —user summary